Senior Physics Programmer (Montreal)
Duties:
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* Develop high quality software using C++ and OOD.
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* Ability to technically design, implement and review physics systems for use in the development of the game in a specific timeframe.
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* Ability to optimize and debug code, from low-level libraries through to in game code.
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* Ability to consider cross platform issues and develop for cross platform API’s.
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* Generate the highest quality work, leading to the highest quality games.
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* Ability to schedule own work, and honestly and openly appraise personal and project progress.
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* Positive contribution to team goals, and project focus.
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Experience and Qualifications
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* Minimum of 5 years commercial experience.
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* Minimum of 1 published title – at least one as physics specific programmer on a videogame.
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* Worked with middleware or in-house physics engine (PhysX, Havok, etc)
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* Good mathematics skills
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* 3 published titles – at least two as physics specific programmer on a videogame will be considered an asset.
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* Helped develop a physics engine will be consider an asset.
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Technical Skills
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* Excellent C++
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* Strong OOD skills
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* Cross platform development experience an advantage
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* Experienced in optimization
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Interpersonal Skills
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* Ability to organize and manage other programmers
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* Team Player
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* Approachable
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* Open to constructive criticism
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* Good Communicator
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Motivation and Interests
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* Ambition and passion for video games are essential!
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